/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/** \addtogroup u2w User to World Communication
 *  @{
 *  \file WorldSocketMgr.h
 *  \author Derex <derex101@gmail.com>
 */

#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H

#include <ace/Basic_Types.h>
#include <ace/Singleton.h>
#include <ace/Thread_Mutex.h>

class WorldSocket;
class ReactorRunnable;
class ACE_Event_Handler;

/// Manages all sockets connected to peers and network threads
class WorldSocketMgr {
public:
	friend class WorldSocket;
	friend class ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex> ;

	/// Start network, listen at address:port .
	int StartNetwork(ACE_UINT16 port, const char* address);

	/// Stops all network threads, It will wait for all running threads .
	void StopNetwork();

	/// Wait untill all network threads have "joined" .
	void Wait();

private:
	int OnSocketOpen(WorldSocket* sock);

	int StartReactiveIO(ACE_UINT16 port, const char* address);

private:
	WorldSocketMgr();
	virtual ~WorldSocketMgr();

	ReactorRunnable* m_NetThreads;
	size_t m_NetThreadsCount;

	int m_SockOutKBuff;
	int m_SockOutUBuff;
	bool m_UseNoDelay;

	ACE_Event_Handler* m_Acceptor;
};

#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>::instance()

#endif
/// @}
